Please refer to this section frequently. The rules are subject to
change, but notification of such changes will be posted on the game update
message as they are implemented. It is our hope to make your gaming
experience as enjoyable and nonrestrictive as possible, while protecting
the interests of all the inhabitants of this world. If you notice
ambiguities, weak or vague areas, or have suggestions for any type of
improvement, please email
gilyn@champions-in-arms.com
General
- The Lost Realmers shard is open to role-players and non-role-players
alike. Neither playing method will be given preference over the other,
except as indicated in this section.
- Staff reserves the right to change inappropriate character names.
Please refrain from using names that detract from the role-playing
environment. (kEwLdOoD, MinerGuy, etc.) You will be requested to supply
an alternative name if the one you have chosen is deemed unacceptable.
If you do not comply, staff will be happy to supply one for you. *smile*
- While we try to offer continued service to all, it should be
understood that things change and nothing is guaranteed.
Player Conduct
- Harassment of any type will not be tolerated. Racial, sexual,
religious slurs of any kind, aimed at staff or players, will be dealt
with severely.
- Any player found using an exploit to his/her advantage will suffer
for doing such. Exploits list. An exploit
can generally be defined as an activity that advances a character's
stats/skills at an abnormal rate.
- Excessive swearing is discouraged. If anyone within hearing range
asks you to stop, do so at once. Penalties will depend upon the severity
of the infraction.
Infractions and
Penalties
This section is still under revision while we create a list of the most
common infractions and their corresponding penalties. At this time there
are 3 levels of crime and punishment.
- Minor offences will result in jail time of up to 24 hours real time
or a temporary 24-hour ban if the GM decides the player poses a threat
or is disrupting the game. This would include macroing out of time,
since jailing the player does not stop him from continuing the undesired
activity. The GM and player may negotiate an alternate punishment as a
means for the player to better atone for his crime. If the GM feels the
crime merits a more severe punishment, she will proceed with rule #2 of
this section.
- Moderate offenses include 2nd and 3rd offenses and all others more
serious than minor, but not serious enough to merit the ultimate 3rd
level punishment. If the presiding GM decides the infraction fits in
this category, she will contact one of the administration. The
administrator will make a ruling within 24 hours. The player may be
jailed or temporarily banned during this time. The next rule will be
invoked if the administrator feels that the case fits into the category
of a major offense.
- A permanent ban will be considered only for the most grave of
offenses. A Full staff member vote will be issued for permante bans and
will take 48 Hours permanent banning decisions are final.
- The player may request an appeal at any time, unless he was
permanently banned, with the understanding that, should he lose his
case, the corresponding punishment will be more severe than the
original. This is necessary to discourage abuse of the system with
frivolous appeals.
Gaming Issues
- Macroing is allowed Sunday - Thursday, 9 PM - 6 AM Central (10 PM -
7 AM Eastern, 7 PM - 4 AM Pacific). This is subject to change should the
server’s performance begin to suffer. For this purpose, macroing is
defined as the character performing a repetitive action while the
operator is away from the keyboard (via use of 3rd party software or the
use of the game’s built in macro function). Sparring is not considered
macroing. To avoid the appearance of macroing, please try to limit time
spent away from the keyboard to 20 minutes or less, or risk the penalty.
We will try to be flexible in this area, as people are sometimes called
away unexpectedly, but if misuse becomes rampant, the time limit will be
rigorously enforced.
- The use of 3rd party software is forbidden with the exception of UO
Pro utilities and EZ Macro. See http://uo.stratics.com/ for a listing of
OSI approved software.
Staff Assistance
- Staff members will not modify stats/skills in any way, per player
wish. In addition, staff is not allowed to create free items of any sort
for players. Generally this means no special treatment to anyone.
- Only page a GM if it is absolutely necessary. This means if you are
stuck somewhere in the world, or other game stopping issues. Bug
reports, item problems, and bona fide complaints and/or disputes are
also valid reasons to page.
- Constant abuse of the GM paging feature will result in JAIL time. Do
not continually page GMs, they will get to you as soon as possible. If
you find a solution to your problem before a GM is able to assist you,
it is permissible to send a second page stating that the problem is
resolved.
Regional and
Property Classifications
- Player killing/stealing/looting of bodies, houses, yards (includes
killing a players pets) is allowed in designated red zone areas only.
(Link to an image where the areas are delineated with different colors).
Order/Chaos war zones will be included in the red zones for now, and
more information on these factions will be available under a separate
section. To ensure an enjoyable experience by all parties please leave
the starting characters alone and go against tougher targets.
Role-playing is encouraged while doing these activities. *NOTE: Until
the above link is operational, the following zones will be “blue” or
safe zones: All towns and guarded areas, (except Vesper and Buccaneer’s
Den) Britain Cemetery, and Deceit.
- Dueling, sparring, player versus player consentual combat is allowed
everywhere as long as all combatants agree to the terms beforehand.
- Newbie zones are off limits to characters with stats/skills over 60.
Higher level players are allowed to assist/instruct new players in these
areas.
- Uncontrollable, respawning, dangerous spells are restricted to
dungeons, towns and wilderness areas within the red zones only. If a
creature of yours kills an innocent player in a safe zone, it will be
considered the same as violating rule #1 of this section.
- Area spells are allowable everywhere as long as they do not affect
any unwilling participants. Killing someone accidentally by such methods
will incur the same penalties as violation of rule #1 of this section.
- Property owners (and guildmembers on their own guild’s property) are
allowed to defend their property and/or person from intruders and
attackers, in any zone. Includes pets. All other rules covering that
zone still apply, i.e. no looting the body of the intruder/attacker if
the incident occurs in a zone that forbids looting. Keep in mind, if you
attack in a guarded area, you can be guard killed.
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