Table 2: Magic Weapons |
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Item Type |
Pricing Formula |
metal weapon |
(# of materials) x 10 |
wooden weapon |
bow: 0; crossbow: 0; heavy crossbow: 350 |
Table 3: Weapons Suffixes & Prefixes |
Magic Property |
Price Modifier |
Accurate |
+ 56 |
Surpassingly Accurate |
+ 111 |
Eminently Accurate |
+ 200 |
Exceedingly Accurate |
+ 333 |
Supremely Accurate |
+ 1000 |
Ruin |
+ 300 |
Might |
+ 625 |
Force |
+ 1250 |
Power |
+ 2500 |
Vanquishing |
+ 5000 |
Silver |
+ 500 |
Table 4: Durability Enchantments |
Rating |
Price Modifier |
Durable |
+ 10 |
Substantial |
+ 20 |
Massive |
+ 30 |
Fortified |
+ 40 |
Indestructible |
+ 50* |
Weapon Example 1: To price a substantial, surpassingly accurate
halberd of might, we must first determine the base value of the item. As
the item is not armor, we can immediately skip to Table 2. Using Table
2, we discover that a magic halberd's base value is 200 gold pieces (20
ingots x 10). We must now add the price modifiers for the Surpassingly
Accurate property (+111) and the Might adjustment (+625) from Table 3
for a subtotal of 936. Moving on to Table 4, we add 20 for the
"Substantial" durability modifier. As the weapon has no spell effects,
we skip Table 5. Finally, at Table 6, we Arms Lore the halberd and
discover it to be Brand New. We multiply our current total (956) by the
appropriate damage adjustment (x1) and are left with a final cost of 956
gold. Weapon Example 2: To price a new fortified silver
war mace of force with , you must start with 140 -- the base price for a
magic war mace. You then add 1250 for Force, 500 for Silver and 40 for
Fortified. . Adding these all together, we reach a final price of 1,930
gold pieces.
The buy Value is double of teh selling Price so on First example its 956
* 2 = 1912 for second example its 1930 * 2 = 3860
ranges are 6110 - 6900 for this little project (About 2000 Ids, i
hope thats enough.. lol)
Axe
Battle Axe
Double Axe
Executioner's Axe
War Axe
Large Battle Axe
Two Handed Axe
|
Bow
Crossbow
Heavy Crossbow
|
Club
Mace
Maul
War Hammer
Hammer Pick
War Mace
|
Bardiche
Halberd
|
Broadsword
Longsword
Katana
Scimitar
Viking Sword
Cutlass
Kryss
|
Pitchfork
Spear
Short Spear
War Fork |
This Suffix have been made already by Tus :
Ruin
Might
Force
Power
Vanquishing
Silver has been made by Rylix
Here a list of Enchants and what tehy are supposed to do :
Armor Enchantments |
Prefix |
Effect |
Durable |
+5 to item HP |
Substantial |
+10 to item HP |
Massive |
+15 to item HP |
Fortified |
+20 to item HP |
Indestructible |
+25 to item HP |
Suffix |
Effect |
Key: /+(Neck, Hands),
+(Arms, Head, Legs/Feet), +(Body). |
Defense |
+5 / +0.4, +0.7, +2.2 to AR |
Guarding |
+10 / +0.7, +1.4, +4.4 to AR |
Hardening |
+15 / +1.1, +2.1, +6.6 to AR |
Fortification |
+20 / +1.4, +2.8, +8.8 to AR |
Invulnerability |
+25 / +1.8, +3.5, +11.0 to AR |
Weapon Enchantments |
Prefix |
Effect |
Accurate |
+5.0 to Tactics or +4.6 to Archery* |
Accurate, Surpassingly |
+10.0 to Tactics or +9.3 to Archery* |
Accurate, Eminently |
+15.0 to Tactics or +14.0 to Archery* |
Accurate, Exceedingly |
+20.0 to Tactics or +18.7 to Archery* |
Accurate, Supremely |
+25.0 to Tactics or +23.3 to Archery* |
Durable |
+10 to item HP |
Substantial |
+20 to item HP |
Massive |
+30 to item HP |
Fortified |
+40 to item HP |
Indestructible |
+50 to item HP |
Suffix |
Effect |
Ruin |
+1 damage |
Might |
+3 damage |
Force |
+5 damage |
Power |
+7 damage |
Vanquishing |
+9 damage |
* The
bonus is applied to the Archery Skill level (not to Tactics) if the
enchanted weapon is a bow or crossbow. |
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